AI Insights · Timothy · July 2024
Top 5 Ultracasual Games on iOS in Colombia: Q2 2024 Performance
Discover the performance trends of the top 5 ultracasual games on iOS in Colombia during Q2 2024, including downloads, revenue, and active users.
The second quarter of 2024 saw varied performance metrics for the top 5 ultracasual games on the iOS platform in Colombia. Here’s a closer look at the trends for downloads, revenue, and weekly active users.
World of Slime Simulator Games from Solid Apps INC experienced fluctuations in revenue, starting with approximately $41 at the beginning of April and peaking at $99 in mid-June. Downloads remained minimal, with sporadic increases, reaching a maximum of 8 downloads in the weeks of April 15 and May 6.
Slime it: Slime Game Simulator by Slime4Fun maintained a relatively steady revenue, beginning at $76 in the first week of April and concluding the quarter at $24. However, this game saw no new downloads throughout the quarter.
Goo: Slime simulator, ASMR from Exomind LTD showed a consistent revenue stream, peaking at $45 in the last week of May. Despite this, the game did not record any downloads during the quarter.
Draw it by Kwalee Ltd saw a notable performance in both revenue and user engagement. Revenue peaked at $55 in late May, while downloads varied, starting at 403 in early April and reaching 380 by the end of June. Weekly active users showed a downward trend initially but rebounded to 751 by the end of the quarter.
Automatoys from Idle Friday had a modest revenue, peaking at $37 in mid-June. Downloads were highest at 204 in the first week of April, with a slight increase towards the end of June, reaching 32. Weekly active users started at 1.2K and gradually decreased to 690 by the end of June.
These insights demonstrate the dynamic landscape of ultracasual games in Colombia. For more detailed analytics, visit Sensor Tower.